Design patterns for iPhone Apps

The iPhone is one enormous duress no keyboard, little screen, few buttons so planning applications for the iPhone is a demonstration in building smart, straightforward software. Swollen applications on the iPhone? You will not find many .Most apps pick one features of related features and centralize the product around that central theme.

When Apple commenced crafting UIKit, the set of APIs used to build the control panel for an iPhone app, they were forced to see into the future and forecast what the commonest application design models would be and confirm those might be accomplished simply.It may seem very obvious to us now because we are so used to iPhone application design but the high-level navigation and interaction ideas available to iPhone application developers are actually quite brilliant :

* Dive deep into ordered levels of application info and then surface back to the top simply
* swap between main pieces of functionality without losing your place on one when moving to another
* Edit and adjust info without losing your place contextually
* Display a catalogue of info or decisions

*Displaying Main Application Features:-

Displaying an inventory of available features of your iPhone application so that the user can navigate through your app is a typical practice.

1) Things, iStat & Birdfeed
2) Squirrel, Tags & Tweetie
3) ESPN ScoreCenter, Phases & Weathe
4) Follow The Leader Or Blaze Your Own Trail?
5) Weightbot & Convertbot
6) Collage & Fortune
7) Beats
8) Postage.